Workflow testing for the metahuman animator in Unreal Engine 5.3 has elevated facial animation to a new level. Utilizing Vcam provides an organic feel to camera movements
workflow
- Capturing face with Polycam
- Creating custom metahuman
- Recording animation
- Targeting animation and adding body animation
- Lighting the scene
- Operating camera with Vcam ipad
- Exporting to Davinci resolve for edit
- Capturing face with Polycam
- Creating custom metahuman
- Recording animation
- Targeting animation and adding body animation
- Lighting the scene
- Operating camera with Vcam ipad
- Exporting to Davinci resolve for edit
Conclusion
Setting up both facial animations and body animations simultaneously requires significant effort. During the process, we encountered several bugs that required workarounds. This test was conducted using Unreal Engine version 5.3.0, so I believe these issues will likely be addressed in future updates.
Once everything is set up, operating the virtual camera on an iPad and adjusting the lighting for the metahuman is a highly enjoyable experience.